

Now featuring Racing AI! Race against up to 10 other cars in the new action-packed race mode.Ĭorona MotorSport features top-of-the-line graphics with constant tweaks and improvements each update.Corona MotorSport is a simulation-based independently developed and published racing game.


Real world horsepower, torque, gear ratio and weight data.Suspension and tire pressure calculation.Real-world data is implemented into Corona MotorSport to bring accurate physics simulation into the game. LucasGame Studios is an indie game studio that was founded in 2012.Ĭorona MotorSport is powered by the Unity game engine and boasts a multitude of features. Corona MotorSport is currently in Early Access and will be updated frequently. Users can select a track and drive around in Freeroam or they can race against other vehicles in Race mode. Developed by LucasGame Studios, Corona MotorSport features a constantly improving physics system, beautiful graphics and a variety of cars to choose from. I plan on enabling workshop support sometime soon as well, Unity generally isn't a modder-friendly game engine, but I will do my best to create a pipeline of my own for custom user-created tracks and cars.”Ĭorona MotorSport is a simulation-based independently developed and published racing game. I would also need people to help translate the game into their own native languages. Im looking for people to provide feedback, point out bugs, make suggestions, and even help with designing the game such as making textures or modeling tracks/vehicles. “I plan on greatly involving the Steam Community to help me finish the game. ❼ómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo? There were a decent amount of bugs/glitches and the amount of content available did not justify a higher price, but as I continue to add content and features to the game, I will most likely raise the price as the game exits Early Access.is” “Yes, I have spent over 3 years working on Corona MotorSport and I kept the price modest during it's early access period, I felt that the current price was reasonable, as the game was still a work in progress. ❾l precio del juego será diferente durante y después del acceso anticipado? “As of July 2018, Corona MotorSport is now nearing its final stages of development and is set for release later this summer.” ❼uál es el estado actual de la versión de acceso anticipado?
#Corona motorsports steam full version#
The full version is set to feature completely overhauled vehicle physics/handling, more engaging gameplay, new tracks and new/redesigned cars.” If you look at Alpha v3.04 and compare it to the full version, there will still be a lot of differences. “In simple terms, for those of you that have not had the pleasure of being around for the first alpha release of Corona MotorSport, the first full release varies exponentially from it.ĭuring it's three year course on Early Access, Corona MotorSport has gone through about 10 different Unity engine versions, countless UI redesigns, numerous additions and deletions of content, two complete redos (scrap nearly everything and start fresh), 3 different physics upgrades and two AI overhauls. ❼uán diferente será la versión completa de la versión de acceso anticipado? “After 3 years in Alpha development, Corona MotorSport is set to exit Early Access later this summer.” ❼uánto tiempo va a estar este juego en acceso anticipado aproximadamente? Knowing what I know now, I am confident that Corona MotorSport and any other title I release on Steam will bring some sort of satisfaction to all who play them.” Sometimes I wasn't exactly the most polite developer on here, but Early Access was and still is a learning experience for me. Often times I was stubborn to take the advice that I sought after. I figured that my potential customers would be the best people to seek advice from in making a playable and enticing racing game.
#Corona motorsports steam professional#
I put Corona on Early Access because I didn't want to venture into the world of professional game development totally alone, I wanted an audience, I wanted feedback and guidance from the Steam Community. I've been through hell and back developing this game almost entirely on my own, and I plan on finishing what I started. Somehow though, this game got greenlit that dream came true, and here I am. But like most high schoolers, I didn't have any money, and like 99% of all high schoolers, I didn't have a development team to help me put a game on a massive digital marketplace. “4 years ago, during my freshman year in high school, I had the dream of becoming a published developer on Steam.
